![]() Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. They worship the sun and track the cycle of day and night life and death. Tigran Player Race: These feline humanoids hail from remote desert lands. Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage. Lead by their Ice Queens, they embark on frequent raids in warmer lands. The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions.įrostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death. Embrace the forbidden powers and reign for eternity! New features such as the Race Governance system, which allows players to tailor features of each race in their empire to meet their strategic needs, add new layers of depth to empire development and diplomacy. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release.
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